What If Ankara?
Note
Due to personal mistakes, game had major issues and missings at the end of the jam.
What you see in this page is intended submission for the jam.
For the initial submission: https://altanbaysal.itch.io/what-if-ankara
Also make sure to play in fullscreen.
Jam Information
"What If Ankara" has been developed during "DEVJAM Ankara" that has been organized by "GDSC METU". Jam ran from May 13 to May 15 with a period of 48 hours. Theme was "Ankara".
About
It's a top-down 2D shooter game where you take down your enemies with your gun(s). It has been desired to include bullet-hell mechanics aswell. Game contains several rooms and after clearing each room, next room becomes available. It was inspired from games like "Enter the Gungeon", "The Binding of Isaac" and "Asuras".
Story
A time traveler named "Enver" managed to break physics law (won Nobel and disappeared(it's another story)) and found a way to teleport between timelines. From "Ancient Greece" to "Marslandia"(AD 3169), he wandered all around. Until one day he decided to try "AD 1912", small town near Tunusia. Nevertheless he managed to escape but something changed. One of the changes was Ankara had been captured, opposite as history books. So "Enver" ordered his best man to take "Ankara" back and return it to "Caliphate of Hatay", whatever that means!
Controls
You need mouse and keyboard to play.
W | A | S | D - Moving the character
Left Mouse Click - Shooting
Right Mouse Click - Dash
R - Restoring health
1 | 2 | 3 | 4 - Switching guns
Guns
You can collect guns in rooms. There are 4 types of guns explained below.
Pistol: Slow bullets and medium reload time
Shotgun: Shoots five projectiles at once with slow reload time
Rifle: Not balanced properly and has fast bullets
MachineGun: Just OP otherwise "Boss" become a myth
Enemies
There are 4 types of enemies with 1 being a "Boss". Excluding the boss, their health is ranged from 3 to 21 bullet hit. Also enemies can be static to single place and shoot player from there instead of moving & shooting.
Assailant: Common enemy that can carry different guns
Enforcer: Usually carries rifle
Commander: Gives orders
B0SS: Why does he look like the head of navy?
Boss has a 50 hit points, just in case.
Team
• Musahan Sever - Systems Programming
• Altan Baysal - Gameplay Programming
• Merih Hatay - UI Programming
• Mert Ula - Game Art
Game and level design has been determined by team itself.
Visuals are created by team aswell.
External Resources
Mouse click: www.youtube.com/embed/h6_8SlZZwvQ
Shotgun fire: https://www.storyblocks.com/audio/stock/shotgun-pump-action-sxt71ti2ldrk0wxpany....
https://www.storyblocks.com/audio/stock/shotgun-winchester-model-1897-pump-actio...
MachineGun fire: https://www.storyblocks.com/audio/stock/gun-machine-gun-automatic-762-caliber-ru...
Pistol cocking: https://www.storyblocks.com/audio/stock/cocking-a-gun-hxfsanipbk0wxxq8b.html
Pistol fire: https://www.storyblocks.com/audio/stock/gun-pistol-9mm-glock-single-shot-interio...
Rifle fire: https://www.storyblocks.com/audio/stock/gun-rifle-762-caliber-dragunov-svd-bolt-...
Rifle reload: https://www.storyblocks.com/audio/stock/rifle-loading-seo7yao2idsk0wxpan1.html
Main menu background: Grand National Assembly of Turkey
Game Music: www.youtube.com/watch?v=vYnx0hIrfhI
A* Pathfinding was also used in the game. To access it https://arongranberg.com/astar/
Thanks for coming into this far, fare thee well.
Status | Prototype |
Platforms | HTML5, Windows |
Author | vertigoths |
Genre | Action |
Made with | Unity |
Tags | 2D, Short, Singleplayer, Top-Down, Top down shooter |
Leave a comment
Log in with itch.io to leave a comment.